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Animator

Animator (1 years diploma)

Animator click here

Brief Job Description: Individuals at this job need to refer to concept artwork
prepared by animation artists to produce a sequence of 2D/3D images using
animation software


Personal Attributes: This job requires the individual to know the fundamentals of
life drawing including human anatomy, emotions, actions and expressions. The
individual must know and keep updated on graphics and animation software and
apply principles of design,

animation and film-making to create animation
sequences. The individual must be able to collaborate and work effectively as a
member of a team to deliver work-products within requisite timelines.

Animator
Animator

Qualifications Pack For Animator


Keywords /Terms
Description
Animatic Animatic is a story-board for animation which includes an series of images
edited together with dialogues and sound
Budget Budget is an estimate of the total cost of production that may include a
break-up of cost components
Compositing Compositing is the process of combining layers of images/elements into a
single frame


Composition Composition is the positioning of the character with respect to the
background and camera
Creative Brief Creative brief is a document that captures the key questions that serve as
a guide for the production including the vision, objective of the project,
target audience, timelines, budgets, milestones, stakeholders etc.
Key Frame Key Frames are the key poses, usually the start and end poses for a
particular animation sequence


Modeling Modeling is the process of creating three-dimensional models for
animation using a specialized software application.
Rendering Rendering is the process of converting three-dimensional models into two dimensional images with 3D effects


Rigging Rigging is the process of adding joints to a static three-dimensional model
to aid movement during posing
Timelines Timelines is a listing of dates by which the production milestones/stages
need to be completed


Sector Sector is a conglomeration of different business operations having similar
businesses and interests. It may also be defined as a distinct subset of the
economy whose components share similar characteristics and interests.
Sub-sector Sub-sector is derived from a further breakdown based on the
characteristics and interests of its components.


Vertical Vertical may exist within a sub-sector representing different domain areas
or the client industries served by the industry.
Occupation Occupation is a set of job roles, which perform similar/related set of
functions in an industry


Function Function is an activity necessary for achieving the key purpose of the
sector, occupation, or area of work, which can be carried out by a person
or a group of persons. Functions are identified through functional analysis
and form the basis of OS.


Sub-functions Sub-functions are sub-activities essential to fulfill the achieving the
objectives of the function.
Job role Job role defines a unique set of functions that together form a unique
employment opportunity in an organization.


Occupational standards
(OS)
OS specify the standards of performance an individual must achieve when
carrying out a function in the workplace, together with the knowledge and
understanding they need to meet that standard consistently. Occupational
Standards are applicable both in the Indian and global contexts.


Performance criteria Performance Criteria are statements that together specify the standard of
performance required when carrying out a task


National Occupational
Standards (NOS)
NOS are Occupational Standards which apply uniquely in the Indian
context.

Qualifications Pack
Code
Qualifications Pack Code is a unique reference code that identifies a
qualifications pack.
Qualifications Pack(QP) Qualifications Pack comprises the set of OS, together with the educational,
training and other criteria required to perform a job role. A Qualifications
Pack is assigned a unique qualification pack code.


Unit Code Unit Code is a unique identifier for an Occupational Standard, which is
denoted by an.
Unit Title Unit Title gives a clear overall statement about what the incumbent should
be able to do.
Description Description gives a short summary of the unit content. This would be
helpful to anyone searching on a database to verify that this is the
appropriate OS they are looking for.


Scope Scope is the set of statements specifying the range of variables that an
individual may have to deal with in carrying out the function which have a
critical impact on the quality of performance required.


Knowledge and
Understanding

Knowledge and Understanding are statements which together specify the
technical, generic, professional and organizational specific knowledge that
an individual needs in order to perform to the required standard.


Organizational Context Organizational Context includes the way the organization is structured and
how it operates, including the extent of operative knowledge managers
have of their relevant areas of responsibility.


Technical Knowledge Technical Knowledge is the specific knowledge needed to accomplish
specific designated responsibilities

.
Core Skills/Generic
Skills

Core Skills or Generic Skills are a group of skills that are key to learning and
working in today’s world. These skills are typically needed in any work
environment. In the context of the OS, these include communication
related skills that are applicable to most job roles.


Keywords /Terms Description
NOS National occupational standard(s)
QP Qualifications pack
NSQF National skill qualifications framework
NVEQF National vocational education qualifications framework
NVQF National vocational qualifications framework

Understand animation requirements
Description This OS unit is about understanding the project brief, product requirements and
methodology/technique(s) to be used for production


Scope This unit/task covers the following:
• Understanding production requirements
• Understanding the type of end-product that needs to be produced
• Selecting the animation technique(s) to be used


Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Understanding
production
requirements
To be competent, the user/individual on the job must be able to:
PC1. understand, clarify and agree on the project brief from the Director, Art
Director and Supervisors. This could include the following:


 creative objectives, as appropriate to the role
 concept/style of animation and the desired look
 target audiences
 project timelines and constraints
Understanding the
type of end-product
that needs to be
produced


PC2. understand various parameters of the end-product that would influence
production requirements (e.g. duration, style, number of characters, subject
and storyline, culture and period the story is based in, effects required, format,
aspect ratio, music etc.)
PC3. understand the treatment of the output that needs to be produced, the volume
of the final output and key deliverables


PC4. understand the shot sequence (high-level) and continuity/consistency required
Selecting the
animation
technique(s) to be
used


PC5. select an appropriate animation technique based on the output required,
which could include:
 2d animation:
 cell animation (e.g. early episodes of tom and jerry (series))
 cut out animation (e.g. Charlie and loll (series))
 limited animation (e.g. south park, empire square (series))
 3d animation:


 realistic 3d animation- motion capture + key frame animation (e.g. in
films such as beowulf, avatar and lord of the rings’ gollum)
 semi-realistic 3d animation (e.g. films like little krishna and brave)
 toon 3d animation (e.g. films such as kung-fu panda)


 simulation of traditional & stop motion techniques (e.g.
advertisements such as Veneta cumin, Amarion battery etc.)
 stop-motion animation
 others including VFX, stereo conversion

The user/individual on the job needs to know and understand:
KA1. the objective/purpose that the end-product intends to achieve
KA2. the needs and expectations of the producer/project sponsor
KA3. the expectations of the director, art director and supervisor with respect to the
process and techniques to be used


KA4. limitations on the time and resources and issues that might arise during
production
KA5. the animation process and technical pipeline to be followed for animation
KA6. the format of the end-product and the medium on which it would be exhibited


B. Technical
Knowledge

The user/individual on the job needs to know and understand:
KB1. the fundamentals and principles of animation
KB2. the principles of animation, posing and character emotion
KB3. the basic rules of animation including squash and stretch, anticipation, staging,
straight action, pose-to-pose, follow-through, overlapping action, ease in ease
out, exaggeration, timing, appeal and secondary action


KB4. life drawing including human anatomy, emotions, actions and expressions
KB5. production concepts and their applicability to each project
KB6. the various techniques available for animating objects
KB7. how to observe, act and emote


KB8. the technical aspects of the job undertaken by other members of the
production team (before and after the work of an animator)
KB9. applicability of various techniques to post production of each project
KB10. Intellectual property rights to ensure that the end-product, elements, artwork
etc. created is unique and does not infringe upon the rights of other products


Skills (S) (Optional)
A. Core Skills/
Generic Skills
Writing skills

The user/individual on the job needs to know and understand how to:
SA1. document the project brief that can serve as a reference document for
circulation to the production team (Supervisor)


SA2. document decisions on the technique to be used and reasons thereof
(Supervisor)
SA3. document other areas (e.g. requirements of the target audience, market, end product, reference links, videos etc.) that may be relevant for the production
team


SA4. document notes on the project brief, techniques and other useful information
for personal use (team)
Reading skills
The user/individual on the job needs to know and understand how to:
SA5. read and understand the script and determine animation requirements
(including specifics of the characters, country, culture etc.)


SA6. read about emerging techniques in animation and update skills accordingly
SA7. read and understand the comments given by the supervisor, director or
customer
SA8. research the various types of end-products that have been produced and are
available in the public domain

The user/individual on the job needs to know and understand how to:
SA9. understand, clarify and agree on the project brief and parameters of the end product with the producer and director
SA10. discuss and agree on the technique to be used with the Director and Art
Director


SA11. communicate the project brief effectively to team members, other animators
and members from various departments involved in the animation process
(Supervisor)
SA12. clarify needs and communicate with clients (knowledge of English is preferred)


B. Professional Skills Decision making
The user/individual on the job needs to know and understand:
SB1. manage decision on suitable course of action
Plan and Organize
The user/individual on the job needs to know and understand:
SB2. document creative and production requirements, for oneself or the wider
team, in an organized manner


SB3. work effectively as a member of the team and help realise overall timelines
SB4. priorities work-products and tasks based on requirements
Customer centricity
The user/individual on the job needs to know and understand:
SB5. check that the medium finalized/selected meets customer requirements
Problem solving
The user/individual on the job needs to know and understand:
SB6. identify any issues that may arise during pre production or production and find
solutions to address them


Analytical thinking
The user/individual on the job needs to know and understand:
SB7. have a keen eye for detail and maintain an aesthetic sense towards the final
output
Critical thinking
The user/individual on the job needs to know and understand how to:
SB8. understand the perspective of Client, Director, Art Director and Supervisors so
as to critically evaluate and select appropriate animation techniques

Conceptualize creative ideas for production
Description This OS unit is about detailing the creative and design aspects of production
Scope This unit/task covers the following:
 Gathering visual references to serve as aids during the animation process
 Conceptualizing creative ideas for animation


Performance Criteria (PC) w.r.t. the Scope
Element Performance criteria
Gathering visual
references to serve as
aids during the
animation process


To be competent, the user/individual on the job must be able to:
PC1. research and find character references that aid and inspire designs, including:
 previously executed animation work-products
 animations products available in the public domain
 artwork and other human, animal and creature behavioral videos
Conceptualizing
creative ideas for
animation


PC2. generate creative concepts and ideas for production using the concept artwork prepared by the designers, including:
 character’s look, colors, dressing, attitude and behavior
 character expressions, emotions, poses
 character movement (e.g. walk, run, jump) and timing (body mechanics)
 costume designs


 color, lighting concepts and shadow placement, Environment
PC3. present and discuss concepts with the director, art director or supervisors
PC4. agree on the style of the work-product that would most appeal to the target
audience, taking into account production timelines and requirements


Knowledge and Understanding (K)
A. Organizational
Context
(Knowledge of the
company /
organization and
its processes)

The user/individual on the job needs to know and understand:
KA1. the guidelines provided by the Director, Animation Supervisor and the
Producer with respect to characters and look and feel of the end-product


KA2. the elements/concept artwork (prepared by the Character Designers and the
Background/Layout designers) and the colour/lighting/shadow keys (prepared
by the art director, colour key artists)
KA3. the resources that are going to be used for production


B. Technical
Knowledge

The user/individual on the job needs to know and understand:
KB1. the trends in animation and reference work-products produced before that
closely relate to the style and technique that needs to be produced
KB2. how to observe and study human behavior and expressions to help visualise
concepts


KB3. how to enact and emote
KB4. how to create hook up poses and animation
KB5. how to use camera angles to emphasize performance
KB6. new media technology including what is good for the web, mobile, tablets
KB7. how to evaluate the strengths and weaknesses of the hardware, software
being used in the production pipeline

Writing skills
The user/individual on the job needs to know and understand how to:
SA1. document links, animation videos, artwork etc. that can be used as references
during the production process
SA2. document character profiles and background descriptions, to help present to
Directors and supervisors, and guide the production process


Reading skills
The user/individual on the job needs to know and understand how to:
SA3. interpret the storyboard/animatic correctly and understand the mood of the
sequence/shot
SA4. research visual and written content to find appropriate references to be used
during animation
SA5. keep apprised of the trends and work-products that are being produced in the
market


Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA6. suggest creative ideas to the director and animation supervisor
SA7. communicate clearly and collaborate effectively with colleagues from various
departments


B. Professional skills Plan and Organize
The user/individual on the job needs to know and understand:
SB1. document creative ideas and concepts in an organized manner
SB2. work effectively as a member of the team and help realise overall timelines
SB3. prioritise work-products and tasks based on requirements
Critical thinking
The user/individual on the job needs to know and understand how to:
SB4. critically evaluate visual and written content/products during concept
conceptualization


Decision making
The user/individual on the job needs to know and understand how to:
SB5. finalise the design ideas as per the project requirements and client needs
Customer centricity
The user/individual on the job needs to know and understand how to:
SB6. check that own and/or your peer’s work meets customer requirements.


Problem solving
The user/individual on the job needs to know and understand how to:
SB7. address comments on the interim work-products and make changes
accordingly


Critical thinking
The user/individual on the job needs to know and understand how to:
SB8. appraise the quality of own work to ensure it is in line with the expected quality
standards

Plan tools and workflow
Description This OS unit is about selecting the most appropriate software tool(s) for production and
planning the workflow for animation
Scope This unit/task covers the following:
• Understanding the software tools to be used for production
• Understanding and following the work plan


Performance criteria (PC) w.r.t. the scope
Element Performance criteria
Understanding the
software tools to be
used for production
To be competent, the user/individual on the job must be able to:
PC1. stay apprised of the various types of software tools available for production in
the market including:


 2d animation: Toon Boom Harmony, Adobe Flash, Hand-drawing
 3D animation: Autodesk Maya, XSI, Motion Builder, 3D Studio Max, Blender
 other custom and in-house tools
PC2. research and recommend the most appropriate tools for the production
Understanding and
following the work
plan


PC3. understand the workplan including production schedule, workflow, timelines,
department wise output targets and technical specifications for the show
PC4. evaluate timelines for workflow, for oneself or the wider animation team, in
accordance with the production schedule


PC5. read, follow and update the production workflow/schedule, deliverables and
timelines with the Director, Art Director and Supervisors


Knowledge and understanding (K)
A. Organizational
context
(Knowledge of the
company /
organization and
its processes)
The user/individual on the job needs to know and understand:
KA1. the production process followed by the organization


KA2. the production team and their individual roles and capabilities
KA3. the standards for quality set by the organization
KA4. the production process and creative brief


B. Technical
Knowledge

The user/individual on the job needs to know and understand:
KB1. the software tools and equipment available in-house and/or through thirdparty providers
KB2. the nuances of various tools and how to suggest the best tool suitable for the
production


KB3. traditional drawing tools and techniques
KB4. how to plan a shot-break-up
KB5. how to prepare a production schedule, including a break-up of activities that
would need to be performed and deliverables that would need to be produced
(supervisor)
KB6. how to estimate the expected effort, expected time for production and
delivery keeping in mind the delivery dates, quality standards and project
schedule (Supervisor)

KB7. the principles of project management like project planning, scheduling, effort
estimation, resource requirements (right from people to machines, space and
communication tools)
KB8. risk and mitigation planning
KB9. rework and review management (efficiency and effectiveness)
KB10. techniques to identify trends in rework and propose/implement corrective
action


KB11. CPM and PERT techniques
KB12. configuration management
KB13. the technical aspects of the job undertaken by other members of the
production team (before and after the work of an animator)
KB14. how to prepare a detailed work plan and demarcate roles and responsibilities
to members of the production team (Supervisor)

Writing skills
The user/individual on the job needs to know and understand how to:
SA1. prepare the work-plan (production plan and schedule) in an appropriate
format that can be used as a reference point for planning workflow and
assigning responsibilities(Supervisor)
SA2. track the workflow on a regular basis and document deviations from timelines
(Supervisor)
SA3. create and present project status reports
SA4. write in English (added advantage)


Reading skills
The user/individual on the job needs to know and understand how to:
SA5. keep apprised of the various software tools that are being used to produce
animation
SA6. read and understand the software manuals and help tools, where required
SA7. read and understand the production and creative brief prepared by the
Director and Art Director


SA8. read and understand notes, instructions and inputs from clients
SA9. read in English (added advantage)
Oral communication (listening and speaking skills)
The user/individual on the job needs to know and understand how to:
SA10. clarify the production and creative brief from the Director, Art Director and
Supervisors


SA11. understand the production specifications and quality standards to be
maintained
SA12. discuss and agree upon the software tools to be used for production
SA13. discuss and agree upon the production schedule and work plan
SA14. communicate effectively with team members to demarcate workflow and
responsibilities
SA15. seek clarifications on the work plan from Supervisors

Plan tools and workflow

B. Professional skills Plan and organize
The user/individual on the job needs to know and understand how to:
SB1. assess the effort, duration and cost involved for each work activity
SB2. plan the production workflow, timelines and deliverables


SB3. agree on the roles and responsibilities of the team members
SB4. foresee any risks, issues and challenges that might arise during the production
environment and plan accordingly


Decision making
The user/individual on the job needs to know and understand how to:
SB5. manage creative decisions as per the client inputs while choosing the medium
of animation and the relevant softwares while producing animation


Customer centricity
The user/individual on the job needs to know and understand how to:
SB6. how to plan individual timelines and deliver on schedule Plan and prioritize
work according to the requirements of the client and project workflow


Problem solving
The user/individual on the job needs to know and understand how to:
SB7. seek assistance and guidance from the Director, Art Director and Supervisors,
where required while planning the workflow and tools used.
SB8. address comments and make changes accordingly as per the client
requirements


Analytical thinking
The user/individual on the job needs to know and understand how to:
SB9. have a keen eye for detail and maintain an aesthetic sense towards colour
Shapes, forms and software capabilities of the final output while planning the
workflow and tools required.


Critical thinking
The user/individual on the job needs to know and understand how to:
SB10. improve work-flow and performance based on feedback received by team
members and client.