Rita Charitable Trust

Texturing artist (1 years diploma)

Texturing artist click here

Brief Job Description: Individuals at this job are responsible to add textures to
models to create photo-realistic models that can be used for animation under
close supervision.


Personal Attributes: This job requires the individual to create textures using
software such as Autodesk Maya, 3D Studio Max, Mud Box, Z brush, etc. The
individual must be well-versed with the techniques of texture mapping and

Texturing artist (1 years diploma)
Texturing artist (1 years diploma)


projection. The individual must also have a good understanding of the principles
of colour theory, photography multi-pass rendering and lighting etc.

Description
Budget Budget is an estimate of the total cost of production that may include a
break-up of cost components
Compositing Compositing is the process of combining layers of images/elements into a
single frame


Clean-up Refining the interim/rough animation
Creative Brief Creative brief is a document that captures the key questions that serve as
a guide for the production including the vision, objective of the project,
target audience, timelines, budgets, milestones, stakeholders etc.


Key Frame Key Frames are the key poses, usually the start and end poses for a
particular animation sequence
Modelling Modelling is the process of creating three-dimensional models for
animation using a specialised software application.


Rendering Rendering is the process of converting three-dimensional models into
two-dimensional images with 3D effects
Rigging Rigging is the process of adding joints to a static three-dimensional model
to aid movement during posing


Texturing Texturing is the process of adding colour and texture to plain models to
give them a photo-real appearance
Timelines Timelines is a listing of dates by which the production milestones/stages
need to be completed


Sector Sector is a conglomeration of different business operations having similar
businesses and interests. It may also be defined as a distinct subset of the
economy whose components share similar characteristics and interests.
Sub-sector Sub-sector is derived from a further breakdown based on the
characteristics and interests of its components.


Vertical Vertical may exist within a sub-sector representing different domain
areas or the client industries served by the industry.
Occupation Occupation is a set of job roles, which perform similar/related set of
functions in an industry


Function Function is an activity necessary for achieving the key purpose of the
sector, occupation, or area of work, which can be carried out by a person
or a group of persons. Functions are identified through functional
analysis and form the basis of OS.


Sub-functions Sub-functions are sub-activities essential to fulfill the achieving the
objectives of the function.
Job role Job role defines a unique set of functions that together form a unique
employment opportunity in an organization.


Occupational Standards
(OS)
OS specify the standards of performance an individual must achieve
when carrying out a function in the workplace, together with the
knowledge and understanding they need to meet that standard
consistently. Occupational Standards are applicable both in the Indian
and global contexts.


Performance Criteria Performance Criteria are statements that together specify the standard
of performance required when carrying out a task
National Occupational
Standards (NOS)
NOS are Occupational Standards which apply uniquely in the Indian
context.
Qualifications Pack
Code


Qualifications Pack Code is a unique reference code that identifies a
qualifications pack.
Qualifications Pack(QP) Qualifications Pack comprises the set of OS, together with the

Qualifications Pack For Texturing artist


educational, training and other criteria required to perform a job role. A
Qualifications Pack is assigned a unique qualification pack code.
Unit Code Unit Code is a unique identifier for an Occupational Standard, which is
denoted by an


Unit Title Unit Title gives a clear overall statement about what the incumbent
should be able to do.
Description Description gives a short summary of the unit content. This would be
helpful to anyone searching on a database to verify that this is the
appropriate OS they are looking for.


Scope Scope is the set of statements specifying the range of variables that an
individual may have to deal with in carrying out the function which have
a critical impact on the quality of performance required


Knowledge and Understanding
Knowledge and Understanding are statements which together specify the
technical, generic, professional and organizational specific knowledge
that an individual needs in order to perform to the required standard.
Organizational Context

Organizational Context includes the way the organization is structured
and how it operates, including the extent of operative knowledge
managers have of their relevant areas of responsibility.


Technical Knowledge Technical Knowledge is the specific knowledge needed to accomplish
specific designated responsibilities.
Core Skills/Generic
Skills
Core Skills or Generic Skills are a group of skills that are key to learning
and working in today’s world. These skills are typically needed in any
work environment. In the context of the OS, these include
communication related skills that are applicable to most job roles

Description
NOS National Occupational Standard(s)
NSQF National Skill Qualifications Framework
QP Qualifications Pack
NVEQF National Vocational Education Qualifications Framework
NVQF National Vocational Qualifications Framework
CG Computer Generated

Interpret the script/ brief/ storyboard
Description This OS unit is about interpreting the script/ brief/ storyboard for the animation
process


Scope This unit/task covers the following:
 Interpret the script/ brief/ storyboard correctly
Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Interpretation of
script/ brief/
storyboard


To be competent, the user/individual on the job must be able to:
PC1. Understand the script, brief and storyboard from the Art Director and
character designers
PC2. Understand the design brief in context of his/her job (appearance,
complexion, dressing, moods, personalities, expressions etc.)
PC3. Understand the requirements (number, types, duplicates etc.)


PC4. Understand the specifications (dimensions, operating parameters etc.)
PC5. Understand the technical needs of the project relevant to his/ her job role
(Television, Film, Gaming, Internet, DVD etc.)
PC6. Be aware and responsible of his/her role in the pre-production, production
and post-production process


Knowledge and Understanding (K)
A. Organizational
Context
(Knowledge of the
company /
organization and
its processes)


The user/individual on the job needs to know and understand:
KA1. The creative vision and elements of production relevant to his/her job role
KA2. The project pipeline/schedule and timelines relevant to their work
KA3. The intended purpose/ end-use of the models that need to be created


B. Technical Knowledge
The user/individual on the job needs to know and understand:
KB1. Principles of animation
KB2. Human anatomy, skeleton structure, joints, facial muscles etc.
KB3. Human mannerisms, emotions, behavior, facial expressions etc.
KB4. Techniques and workflow


KB5. Drawing and illustration techniques
KB6. How to prepare an output that is consistent with the creative look of the
production and in accordance to the script and design brief


KB7. The sources for research and reference material
KB8. Applicable copyright norms and intellectual property rights
KB9. Applicable health and safety guidelines

Writing Skills
The user/individual on the job needs to know and understand how to:
SA1. Document notes while understanding the brief, requirements and
specifications from the art director and character designers to refer to
during the production process


Reading Skills
The user/individual on the job needs to know and understand how to:
SA2. Read and understand the design brief and character pack
SA3. Research links, videos, artwork etc. that can be used as references


Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to:
SA4. Understand the design brief and requirements from the Art Director and
character designers


B. Professional Skills Plan and Organize
The user/individual on the job needs to know and understand how to:
SB1. Breakup the tasks required and estimate the time required for each task, so as
to manage own work in assigned time schedule


Problem Solving
The user/individual on the job needs to know and understand how to:
SB2. Identify any creative problems that may arise during the production and work
back with the art director and character designers to find suitable solutions to
address them


SB3. Handle technical issues such as pipeline concerns, optimizing efficiency of
assets and asset integration in collaboration with peers and under supervision
of the art director

Add textures to models
Description This OS unit is about creating and adding textures to models to create precise photorealistic models that can be used for animation under close supervision of a senior
Scope This unit/task covers the following:


 Creation of textures for human, animal, character, location, set and props
which may include organic and inorganic surfaces such as:
 Bones, wrinkles, bricks, ground, rust, wood, tiles, plastic, paper, metal,
food, water, fire, skin, hair and eyes, cloth, walls and ceiling,
imaginary


Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Creation of textures To be competent, the user/individual on the job must be able to:
PC1. Understand possibilities for adding textures to models to create photorealistic models/images
PC2. Develop and add textures to models in accordance to the design brief and
concept art for different types of models under the supervision of the art
director and character artist


PC3. Understand the final exhibition medium and adapt the textures accordingly
PC4. Manage quality of textures during the animation process and ensure
uniformity and consistency in the final output
PC5. Supply work in appropriate formats that can be used by others in the pipeline
Knowledge and Understanding (K)
B. Organizational
Context
(Knowledge of the
company /
organization and
its processes)


The user/individual on the job needs to know and understand:
KA1. The creative vision and elements of production relevant to his/her job role
KA2. The production pipeline/schedule and timelines relevant to their work
KA3. The medium on which the product will be exhibited


B. Technical Knowledge
The user/individual on the job needs to know and understand:
KB1. The principles of Colour theory and ways in which it can be explored to meet
the needs of the production


KB2. Lighting properties and concepts like three point lighting, Blinn, Lambert,
transparency, self-illumination, glow, bump, displacement, reflection,
refraction etc.
KB3. Techniques and workflow of UV mapping
KB4. Techniques of texture mapping, projection and managing texture seams
KB5. Techniques of drawing, painting and sculpting


KB6. Fundamentals of photography/lighting (would be an added advantage)
KB7. Fundamentals of modeling, multi-pass rendering and lighting
KB8. How to apply colour effects such as colour tones, textures, matte etc

KB9. Properties of different types of surfaces such as wood, glass, plastic, leather,
metal etc. and native materials for rendering (for Vray, MentalRay etc.)
KB10. How different types of surfaces react to varying lighting conditions


KB11. How to work on software such as Autodesk Maya, Photoshop, 3D Studio Max,
Blender, Mud Box, Zbrush, Mari, Renderman Shader scripting etc. and render
plug-ins like renderman, air, vray etc.
KB12. How to create photo-realistic textures consistent with the creative look of the
production and in accordance to the design brief
KB13. How to test the textures using light reaction turnarounds tests, location study
of the environment etc.


KB14. How to optimise or enhance textures as per the needs of production
KB15. The basics of modeling to understand the surface flow and create textures
without stretching


KB16. Fundamentals of scripting (added advantage)
KB17. The sources for research and reference material
KB18. Applicable copyright norms and intellectual property rights
KB19. Applicable health and safety guidelines


Skills (S) (Optional)
C. Core Skills/
Generic Skills
Writing Skills
The user/individual on the job needs to know and understand how to:
SA1. Document notes on the texture specifications to be complied with during the
texturing process


Reading Skills
The user/individual on the job needs to know and understand how to:
SA2. Keep apprised of the techniques applied by other artists to create photorealistic textures
SA3. Gather references and drawings to compare with real-life textures


Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to:
SA4. Understand the design brief and textures that need to be created from the
Art Director


SA5. Collaborate with lighting artists and compositors to ensure that the final
product matches quality standards
SA6. Present the textured models to the Art Director and solicit feedback


D. Professional Skills Plan and Organize
The user/individual on the job needs to know and understand how to:
SB1. Plan and prioritise own work according to the requirements and agreed
timelines


Problem Solving
The user/individual on the job needs to know and understand how to:
SB2. Identify any creative problems that may arise during the production and work
back with the art director and character designers to find suitable solutions to
address them

Test textures applied to models
Description This OS unit is about testing the textures applied to models
Scope This unit/task covers the following:
 Testing the models to ensure that they function correctly and are designed as
per requirements and get them approved by the senior


Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Testing the models to
ensure that they
function correctly and
are designed as per
requirements


To be competent, the user/individual on the job must be able to:
PC1. Check the continuity of models, textures or paintings and make sure they are
fit for purpose of for all required camera positions and angles
PC2. Evaluate the quality of the assets in relation to others within the same context
in which they will be used


PC3. Correct any problems or issues that may arise
PC4. Respond positively to feedback about work and changing textures/ other
requirements and make refinements as needed


Knowledge and Understanding (K)
C. Organizational
Context
(Knowledge of the
company /
organization and
its processes)


The user/individual on the job needs to know and understand:
KA1. The creative vision and elements of production relevant to his/her job role
KA2. The pipeline/schedule and timelines relevant to their work
KA3. The medium on which the product will be exhibited


B. Technical Knowledge
The user/individual on the job needs to know and understand:
KB1. The principles of colour theory and ways in which it can be explored to meet
the needs of the production
KB2. Lighting properties and concepts like three point lighting, Blinn, Lambert,
transparency, self-illumination, glow, bump, displacement, reflection,
refraction etc

.
KB3. Techniques and workflow of UV mapping
KB4. Techniques of texture mapping, projection and managing texture seams
KB5. Techniques of drawing, painting and sculpting


KB6. Fundamentals of photography/lighting (would be an added advantage)
KB7. Fundamentals of modeling, multi-pass rendering and lighting
KB8. How to apply colour effects such as colour tones, textures, matte etc.
KB9. Properties of different types of surfaces such as wood, glass, plastic, leather,
metal etc. and native materials for rendering (for Vray, MentalRay etc.)


KB10. How different types of surfaces react to varying lighting conditions
KB11. How to work on software such as Autodesk Maya, Photoshop, 3D Studio Max,
Blender, Mud Box, Zbrush, Mari, Renderman Shader scripting etc. and render
plug-ins like renderman, air, vray etc

KB12. How to create photo-realistic textures consistent with the creative look of the
production and in accordance to the design brief
KB13. How to test the textures using light reaction turnarounds tests, location study
of the environment etc.


KB14. How to optimise or enhance textures as per the needs of production
KB15. The basics of modeling to understand the surface flow and create textures
without stretching


KB16. Fundamentals of scripting (added advantage)
KB17. The sources for research and reference material
KB18. Applicable copyright norms and intellectual property rights
KB19. Applicable health and safety guidelines


Skills (S) (Optional)
E. Core Skills/
Generic Skills
Writing Skills
The user/individual on the job needs to know and understand how to:
SA1. Document notes on the texture specifications to be complied with during the
texturing process


Reading Skills
The user/individual on the job needs to know and understand how to:
SA2. Keep apprised of the techniques applied by other artists to create photorealistic textures
SA3. Gather references and drawings to compare with real-life textures
Oral Communication (Listening and Speaking skills)
The user/individual on the job needs to know and understand how to:
SA4. Understand the design brief and textures that need to be created from the
Art Director


SA5. Collaborate with lighting artists and compositors to ensure that the final
product matches quality standards
SA6. Present the textured models to the Art Director and solicit feedback
F. Professional Skills Plan and Organize
The user/individual on the job needs to know and understand how to:
SB1. Plan and prioritise own work according to the requirements and agreed
timelines


Problem Solving
The user/individual on the job needs to know and understand how to:
SB2. Identify any creative problems that may arise during the production and work
back with the art director and character designers to find suitable solutions to
address them

Maintain workplace health and safety
Description This OS unit is about contributing towards maintaining a healthy, safe and secure
working environment


Scope This unit/task covers the following:
 Understanding the health, safety and security risks prevalent in the workplace
 Knowing the people responsible for health and safety and the resources available
 Identifying and reporting risks
 Complying with procedures in the event of an emergency


Performance Criteria (PC) w.r.t. the Scope
Element Performance Criteria
Understanding the
risks prevalent in the
workplace
To be competent, the user/individual on the job must be able to:
PC1. Understand and comply with the organisation’s current health, safety and
security policies and procedures


PC2. Understand the safe working practices pertaining to own occupation
PC3. Understand the government norms and policies relating to health and safety
including emergency procedures for illness, accidents, fires or others which
may involve evacuation of the premises
PC4. Participate in organization health and safety knowledge sessions and drills
Knowing the people
responsible for health
and safety and the
resources available


PC5. Identify the people responsible for health and safety in the workplace,
including those to contact in case of an emergency
PC6. Identify security signals e.g. fire alarms and places such as staircases, fire
warden stations, first aid and medical rooms
Identifying and
reporting risks


PC7. Identify aspects of your workplace that could cause potential risk to own and
others health and safety
PC8. Ensure own personal health and safety, and that of others in the workplace
though precautionary measures


PC9. Identify and recommend opportunities for improving health, safety, and
security to the designated person
PC10. Report any hazards outside the individual’s authority to the relevant person
in line with organisational procedures and warn other people who may be
affected
Complying with
procedures in the
event of an
emergency


PC11. Follow organisation’s emergency procedures for accidents, fires or any other
natural calamity in case of a hazard
PC12. Identify and correct risks like illness, accidents, fires or any other natural
calamity safely and within the limits of individual’s authority


Knowledge and Understanding (K)
A. Organizational
Context
(Knowledge of the
company /
organization and


The user/individual on the job needs to know and understand:
KA1. Organisation’s norms and policies relating to health and safety
KA2. Government norms and policies regarding health and safety and related
emergency procedures
KA3. Limits of authority while dealing with risks/ hazards